Enhancing user intentionality through gesture based Virtual Reality.
A Modular Gesture Based Real-Time Spell Crafting Combat System
Created as my Honours submission for Abertay University, this project sought to explore the depth afforded by Virtual Reality hardware when leveraged as a bespoke, complex combat system. Players are able to combine any two of 8 elements, with varying effects depending on which element was selected first. From there, depending on which gesture they perform to utilize their stored elements, they can cast the spell in 6 different “Vectors” or shapes; providing a full control over both dispersal method and effect for the spell.
As an Honours submission, I was the sole developer creating SFX, Assets, Documentation and Code.


