Arcade Racing Game

Strafe-Racer

An arcade racing experience for Game-pad. Made with Unity.

Created in response to my mechanics and prototyping module, Strafe-Racer set out to inquire how much of a sense of control a player could retain when given both high velocity and appropriately high means of control. The furthest from sim-racing imaginable, Strafe-Racer was designed to achieve that TRON fantasy of ridiculous speeds merged with impossibly tight turns. As development continued, Strafe-Racer saw it’s DNA fundamentally changed from being concerned with the player controlling their rotation, to controlling their trajectory in a broader sense.

Although another solo project, Strafe Racer really only has any depth in it’s character controller component. Any lighting effects were mainly the efforts of the Aura 2 plugin for Unity.

Playable Demo available here and Postmortem available here

Created in 2019